import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.*;
/*import flash.events.GestureEvent;
import flash.events.PressAndTapGestureEvent;
import flash.events.TransformGestureEvent;*/
import flash.text.*;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.MovieClip;
//import src.diceroller;
var die:Number
var times:Number
var output2:Number
var output1:Number
stop();
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT
xtimes.addEventListener(TextEvent.TEXT_INPUT, textInput, false, 0, true);
function textInput(e:TextEvent):void
{
times = int((e.target as TextField).text);
}
D4.addEventListener(TouchEvent.TOUCH_TAP, d4);
function d4(event:TouchEvent):void
{
die = 4;
}
D6.addEventListener(TouchEvent.TOUCH_TAP, d6);
function d6(event:TouchEvent):void
{
die = 6;
}
D8.addEventListener(TouchEvent.TOUCH_TAP, d8);
function d8(event:TouchEvent):void
{
die = 8;
}
D10.addEventListener(TouchEvent.TOUCH_TAP, d10);
function d10(event:TouchEvent):void
{
die = 10;
}
D12.addEventListener(TouchEvent.TOUCH_TAP, d12);
function d12(event:TouchEvent):void
{
die = 12;
}
D20.addEventListener(TouchEvent.TOUCH_TAP, d20);
function d20(event:TouchEvent):void
{
die = 20;
}
roll.addEventListener(TouchEvent.TOUCH_TAP, roller);
function roller(event:TouchEvent):void
{
var output1:Number = Math.ceil(Math.random()* die );
var output2:Number = output1 * times ;
output.text = output2.toString();
}
package{
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.GestureEvent;
import flash.events.PressAndTapGestureEvent;
import flash.events.TransformGestureEvent;
import flash.event:TouchEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.MovieClip;
public class diceroller {
public var die:Number
public var X:Number
public var output2:Number
public var output1:Number
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT
D4.addEventListener(TouchEvent.TOUCH_TAP, d4);
function d4(event:TouchEvent):void
{
die = 4;
}
D6.addEventListener(TouchEvent.TOUCH_TAP, d6);
function d6(event:TouchEvent):void
{
die = 6;
}
D8.addEventListener(TouchEvent.TOUCH_TAP, d8);
function d8(event:TouchEvent):void
{
die = 8;
}
D10.addEventListener(TouchEvent.TOUCH_TAP, d10);
function d10(event:TouchEvent):void
{
die = 10;
}
D12.addEventListener(TouchEvent.TOUCH_TAP, d12);
function d12(event:TouchEvent):void
{
die = 12;
}
D20.addEventListener(TouchEvent.TOUCH_TAP, d20);
function d20(event:TouchEvent):void
{
die = 20;
}
roll.addEventListener(TouchEvent.TOUCH_TAP, roller);
function roller(event:TouchEvent):void
{
function textInputCapture;
var output1:Number = Math.ceil(Math.random()* die );
var output2:Number = output1 * X ;
output.text = output2;
}
function textInputCapture(event:TextEvent):void
{
var times:Number = TextInput.text;
}
}
}
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.GestureEvent;
import flash.events.PressAndTapGestureEvent;
import flash.events.TransformGestureEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.MovieClip;
import diceroller;