diceroller.as

                  package{
	
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.GestureEvent;
    import flash.events.PressAndTapGestureEvent;
    import flash.events.TransformGestureEvent;
	import flash.event:TouchEvent;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.ui.Multitouch;
    import flash.ui.MultitouchInputMode;
    import flash.display.MovieClip;
	
public class diceroller {
	

	public var die:Number
	public var X:Number
	public var output2:Number
	public var output1:Number
	
	Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT
	
	D4.addEventListener(TouchEvent.TOUCH_TAP, d4);

	function d4(event:TouchEvent):void
	{
		die = 4;
	}
	
	D6.addEventListener(TouchEvent.TOUCH_TAP, d6);

	function d6(event:TouchEvent):void
	{
		die = 6;
	}
	
	D8.addEventListener(TouchEvent.TOUCH_TAP, d8);

	function d8(event:TouchEvent):void
	{
		die = 8;
	}
	
	D10.addEventListener(TouchEvent.TOUCH_TAP, d10);

	function d10(event:TouchEvent):void
	{
		die = 10;
	}
	
	D12.addEventListener(TouchEvent.TOUCH_TAP, d12);

	function d12(event:TouchEvent):void
	{
		die = 12;
	}
	
	D20.addEventListener(TouchEvent.TOUCH_TAP, d20);

	function d20(event:TouchEvent):void
	{
		die = 20;
	}
	
	roll.addEventListener(TouchEvent.TOUCH_TAP, roller);

	function roller(event:TouchEvent):void
	{
		function textInputCapture;
		var output1:Number = Math.ceil(Math.random()* die );
		var output2:Number = output1 * X ;
		output.text = output2;
	}
	function textInputCapture(event:TextEvent):void 
        { 
            var times:Number = TextInput.text; 
        } 
}
}